Matt Swider

 

Expanding my portfolio to GamePro.com

Matt Swider expands his portfolio to GamePro.com

In addition to expanding my reporting to G4TV.com here in Los Angeles, I got a chance to pen a review and a holiday-focused video game feature for GamePro.com in San Francisco. This came about after I met their reviews editor while seated next to him on my flight to a press junket in Montreal. Game Pro Magazine made its debut in 1989 and launched its website a decade later, so it was an honor to be part of a publication I grew up reading.

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My first trip to Canada: Reporting on Homefront in Montreal, swinging by Philly and Penn State, then working my way back to LA with more Montreal-based work

Bonsecours Market in Montreal, Canada

THQ's Danny Bilson holding a press conference at THQ Studio Montreal Behind the THQ looking glass

I lived in Philadelphia county my entire life prior to moving to Los Angeles in 2009, and I consider myself a frequent traveler – 28 states and 17 foreign countries and counting. But I never made it a few hours north to visit Canada. Well, my back-to-back trips to Montreal occurred this past month – a year after I began living in the much-more-distant LA. No matter, I got to check out two games two weeks apart and, in between, visit my family in the Philly area and Penn State during Halloween to boot.

Drinking Canada Dry in Canada Stop sign in Montreal

Eating Canadian Bacon in CanadaReporting in Montreal on Homefront, I stayed in Le Westin and met up with fellow video game journalist friends to tour the new city. I came prepared with jokes like “Hey, let’s catch a Montreal Expos game” and arrived with the goal of trying everything “Canadian” in Canada. This included eating “Canadian Bacon” and drinking a “Canada Dry.” Both definitely tasted more Canadian. I’m pretty sure of it. You can check out my coverage of Homefront’s single-player campaign on Gaming Target. I really like the backstory and, if the gameplay comes together, think it’ll resonate with players.

Of course, THQ Studio Montreal is a big, brand-new and expensive studio, so the food was tiny (either that, or I’m really getting big in this photo), and WiFi wasn’t working despite my best efforts to get a signal.

Tiny food or big me? Needless to say, WiFi wasn't working
First time in Canada, first time on Air Canada Ben Franklin Bridge in Philadelphia

I didn’t tell my family I was dropping in – I flew from from the Montreal airport, connected in Toronto and made my way to Philadelphia. From there, I caught a van to where I live and simply rang the doorbell. I made sure the van dropped me at the start of the block to make sure my mom and dad were surprised – and they were. My dad said, “I saw you had something under your arms [my suitcase], so I thought you were selling something and I wasn’t going to open the door.” Almost backfired on me, but it went off without a hitch.

Legends of the Hidden Temple group shot

Old Maine Building at Penn StateIn addition to catching up with my folks and my sister and her family, I got to visit Penn State with friends for the first time since moving to LA. It was Halloween weekend and I know I won’t make it up here as often as I did when I lived just three-and-a-half hours away, so this time the visit meant a lot. It’s probably also the last time I can crash in an apartment building with people I know. The sad truth of having to book a hotel room in a city I called “home” throughout college is finally upon me.

Here are two amazing panoramic Penn State photos that I took, one at noon and the other at night:

Pen State panoramic day

Penn State panoramic night

Canadian flag French-language newspaper

Back to Montreal, this time to write about Deus Ex: Human Revolution, I stayed at the Delta Montreal hotel – three blocks from where I was put up two weeks ago. In that time, it got much colder in Canada… lucky we were indoors except for the very short walk to the Eidos Montreal studio. There, I got to interview lead writer Mary DeMarle.

Now to spend some time back in Los Angeles…

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Extreme Commute – Thursday: Reported on Medal of Honor at the Marines' Memorial in San Francisco, Friday: Flew to LA, Monday: Flew back to San Fran to report on Homefront, Wednesday: Flew back to LA for a Disney event

The fall video game season is always hectic, and I’ve been experiencing the run-up firsthand with ample coverage opportunities. First up was a Medal of Honor press junket that EA held in San Francisco. I flew there, checked into The Clift hotel and walked down to the Marines’ Memorial Club, a historic building built in 1926 and bought by the nonprofit Marines Memorial Association in 1946 as a living memorial to veterans. The Marines’ Memorial has a hotel, theater, restaurant, library, museum, military history bookstore and of course a memorial. This was the perfect venue for the reboot of EA’s Medal of Honor series, which is looking to incorporate a more true-to-life military hero’s story compared to rival Call of Duty.

At the Marines’ Memorial Club, I was also to interview DICE senior producer of multiplayer Patrick Liu.

I also got a chance to chat with Medal of Honor creative director at Danger Close, Rich Farley, and talk about the developer’s commitment to authenticity.

I flew back to Los Angeles for the weekend to spend a wink of time at the beach, then flew to San Francisco again on Monday (this time staying in the W Hotel) to play a game from THQ called Homefront. Also a military first-person shooter taking aim at Call of Duty, Homefront uses speculative fiction in its 2027-set story. By then, North Korea rises to the top of the Axis of Evil and threatens an economically devastated America on its own soil. Much of this intriguing “What If” plot doesn’t seem too far off. You can read my preview of Homefront and check out the interview I did with Erin Daly, lead multiplayer designer at developer Kaos Studios.

Tron: Legacy after-party on the Disney lot

Disney lot in Burbank Disney lot in Burbank

Disney lot in BurbankI flew back to LA on Wednesday to attend an event on the Disney lot in Burbank, where the movie studio was showing off a nearly complete Tangled and 20 minutes (non-consecutive minutes) of Tron: Legacy as presented by the director Joseph Kosinski. I liked Tangled – it had a good cast and memorable songs, and the story of Rapunzel is one fairytale that Disney hasn’t touched for this generation. To top it off, there were some unfinished seconds in which scenes would turn into either primitive CG or moving sketches. It was pretty neat to see how things progress in the art department with these work-in-progress rough cuts.

Tron: Legacy after-party on the Disney lot

Tron: Legacy looked stunning as well, even though it’s further from its debut compared to Tangled. Director Joseph Kosinski cautioned us on the unfinished nature of his movie and the fact that he hasn’t gone to the Skywalker Ranch yet to complete the audio. No matter, I liked what I saw and even got a picture in front of a Tron lightcycle before moving on to the after-party (and playing the Tron Wii game – why I’m there in the first place) on the lot.

Tron: Legacy after-party on the Disney lot

It started raining on the Disney lot, so the event wrapped-up unexpectedly and the life-sized Tron statues were covered with plastic. Looks like Tron has lots of high-tech capabilities, but comes with an “I Cannot Get Wet” label. I snapped a photo of the before and after.

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Reporting on Call of Duty: Black Ops at the California Science Center, Jakks Pacific in Santa Monica

Call of Duty: Black Ops press junket at the California Science Center

Call of Duty: Black Ops is the latest game in Activision’s billion-dollar video game franchise… or at least it will be when it launches this November. Before that highly-anticipated release date, the company invited us to check out the multiplayer component to its upcoming game, including the new gambling mode, Wager Match. No, it’s not gambling per se, you’re betting the just-as-valuable (to gamers, at least) experience points, or XP.

Held in the California Science Center, this video game press junket gave me a chance to interview online director at Treyarch Dan Bunting (as seen in the video below). It also gave Alex Roth and I a chance to write up a CoD Black Ops multiplayer mode preview on Gaming Target.

Taking aim with Big Buck Hunter Pro for Wii at a Jakks Pacific event in Santa Monica Big Buck Hunter Pro for Wii uses a plastic shell that's shaped like a shotgun and your Wii remote and nunchuk

The day after the Call of Duty: Black Ops event, I previewed another shooting game, albeit one with a much different implementation. Jakks Pacific was hosting a small demo of its lineup – including Big Buck Hunter Pro for Nintendo Wii – at the Hooters in Santa Monica. Although this wasn’t a game with a million-dollar budget, it was actually a lot of fun because I took a friend for a lil’ sharp-shooting competition.

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Current events reporting expands my portfolio to G4TV.com


On the morning of Monday, August 2, I woke up to read hard news stories that quoted Paleontologists, saying the Triceratops and the Torosaurus have always been the same dinosaur, baby- and adult-sized respectively. Many articles ran the shocking headline: “The Triceratops May Not Have Existed.”

Knowing this possibly dubious dinosaur is a staple of sci-fi movies and videogames and remembering the groundswell of outrage when scientists demoted Pluto to dwarf planet status, I decided to write and pitch an article to G4TV.com: Games That Didn’t Know The Triceratops Never Existed. From Cera of The Land Before Time movie-games to T-r-i-c-e-r-a-t-o-p-s in the word-finding Nintendo DS videogame Scribblenauts, I had a lot of fun writing this unique spin on the current events news topic. Best of all, it was made popular on Digg.com and attained 48 reader comments, making expanding my portfolio to G4TV.com a success.

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Reporting on my 8th E3, but 1st in which I don’t need to book a hotel room or flight to LA

Gaming Target plays Rock Band 3 at E3 2010

E3, the annual video game summit in Los Angeles, was a little different in 2010, mainly because I didn’t need to book a flight and hotel. For the first time in eight years, I didn’t have to spend two days traveling and a week living out of a suitcase. I now live in LA, so the only thing between me in Burbank and E3 2010 at the Los Angeles Convention Center was traffic. Still making the all-too-familiar six-hour flight from Philly to LA was Nicole Kline, Gaming Target’s new Senior Editor. Alex Roth, another new writer for the site, and my roommate/reviewer Kenny Esbenshade rounded out the crew Gaming Target had attending this year’s industry-only expo.

I picked Nicole up from the Burbank airport and went out of my way to rig together a sign with her name on it. More than once, she has commented on being jealous of my name being held up at airports by drivers who take me to the various video game press junkets. Writing her name on a piece of paper and attaching it to marshmallow skewers (left over from camping on the 2009 roadtrip) did the trick. From there, we went to the PlayStation Blog reader meet-up, then Microsoft’s strange “Natal” event at the Galen Center. At this unveiling, Microsoft changed the codename of its motion-controlled gaming device to the just-odd-sounding Kinect – even stranger was the fact that they had us dress up in white robes with LED shoulder-pads. Microsoft made up for it the next day at their press conference.

Kinect Adventures E3 2010 demo Kinectimals E3 2010 demo

Halo: Reach at E3 2010 New Xbox 360 Slim announced at E3 2010The first set of media briefings occur the day before E3. I attended the Microsoft press conference in the morning at the Wiltern Theatre where the company showed off Kinect a little more. Kinectimals seems like a cute Nintendogs-like game, only with a tiger. Neat, but not exactly my speed. Kinect Adventures and Joyride seem like fast-paced alternatives that are better suited for the thrill-seeking gamer inside of me. Rafting down a river with a friend (pictured) without a controller – or a paddle – looked like a lot of fun. Dance Central, from the makers of Guitar Hero and Rock Band, also appears to be a launch-window winner. On the traditional gaming side, Halo: Reach is going to be an obvious top-seller. Microsoft wrapped-up by unveiling the Xbox 360 Slim model, which is black, smaller and, more importantly, quieter. Best of all, the company will be mailing every member of the press in attendance one for free. That makes up for all of the “Red Ring” system failures we’ve experienced.

BulletStorm =demo at E3 2010 Shaun White and Joel McHale at E3 2010

EA and Ubisoft’s press conferences followed at the historic Orpheum Theatre and Los Angeles Theatre. Both were about action-packed games. EA showed off Medal of Honor, Crysis 2 and Bulletstorm, then capped off its lineup with the Bioware MMO, Star Wars: The Old Republic. Ubisoft had comedian Joel McHale helm its press conference and demoed a lineup that was all over the place: Assassin’s Creed: Brotherhood, Shaun White Skateboarding, Rayman Origins, Michael Jackson for Kinect, a concept game called Innergy that uses your heartbeat to manipulate the game and a laser tag game called Battle tag. I doubt the non-traditional last two will see the light of day (or get a big marketing push to make you realize they released), but it’s nice to know Ubisoft is thinking outside of the box.

Eminem and Rhiana under pyrotechnics at Activision's E3 2010 party

Eminem performing at the Activision E3 2010 party Eminem and Rhianna performing at the Activision E3 2010 party

The eve of E3 concluded with an unforgettable Activision event: Usher, Will.i.am, Tony Hawk skating up & down ramps, Tool’s Maynard performing Bohemian Rhapsody, Chris Cornell of Soundgarden singing Black Hole Sun, Jane’s Addiction, N.E.R.D., and Eminem with Rhianna.

Nintendo 3DS girls at E3 2010

Nintendo 3DS debut at E3 2010 Nintendo 3DS debut at E3 2010 Zelda demo at E3 2010Tuesday morning, the first day of E3, was jam-packed because press conferences and the start of the actual expo overlap. Nintendo had its E3 2010 press conference in the morning at the Nokia Center. That would be extremely convenient because it’s right next to the LACC. However, Sony had its press conference out of the way at the Shrine Auditorium afterward. No matter – both were worth going to. Nintendo unveiled its 3DS system, which is a dual-screen portable like the Nintendo DS, but one that has a glasses-free 3D display. Kid Icarus, a long-lost Nintendo character, is returning for the 3DS, while Donkey Kong (and his nephew Diddy) are making a comeback on the Wii. Another forgotten name among video games is Mickey Mouse. Disney’s digitally absent mascot will make his way to the Wii this fall courtesy of legendary game designer Warren Spector. Even with all of that, the return I was most excited about at the Nintendo E3 press conference was GoldenEye 007. Growing up with a Nintendo 64 as teenager, my friends and I used to stay up until all hours of the night to play GoldenEye 64’s addictive multiplayer mode. I’m being cautious, but hopeful about this “remake.”

PlayStation Move bundle at E3 2010

Twisted Metal PS3 reveal at E3 2010 Twisted Metal PS3 reveal at E3 2010Sony’s press conference was up next and, like Microsoft, the company unveiled a motion-controlled device. PlayStation Move for PS3 looks closer to what the Wii has to offer than Xbox 360’s controller-free Kinect. Its wand-like remote just adds a light on the end and there’s even a nunchuk-like device to go along with the Move. The wand shape was perfect for games that involved casting magic spells, sword-fighting and golfing. Three industry cameos took everyone by surprise: PlayStation’s humorous “figurehead” (at least in commercials) Kevin Butler appeared for comic relief, Valve CEO Gabe Newell (who did a mea culpa after disparaging the PS3 in 2007) announced that Steam is in the works for the Sony’s console, and Twisted Metal designer David Jaffe rolled in inside a Sweet Tooth ice cream truck. He announced a new Twisted Metal game for PS3.

The Gaming Target crew playing Rock Band 3 at E3 2010On to the actual E3 event, our first day was filled with appointments with Nintendo (hands-on with 3DS, Zelda for Wii), MTV (to play Rock Band 3), Activision (hands-off with GoldenEye 007, Call of Duty: Black Ops) and Bethesda Softworks (a Rage demo). The night wrapped with me, Nicole and Alex attending Bethesda’s annual party at the Saddle Ranch on Sunset. Day two had more in store: Valve showed us Portal 2 in the morning, Sony gave us a tour of its lineup in a private loft that overlooks South Hall, and Square-Enix gave us a booth tour, which included the promising return of action RPG, Deus Ex.

The final day, the one that always ends two hours earlier than the others, wrapped-up with reporting on everything that THQ, Konami, Microsoft, Sega, Namco and EA has to offer. EA had the widest range, from sports to MMOs (like Star Wars: TOR) to shooters (like Dead Space 2 and Bulletstorm, the one I’m looking forward to the most).

Gaming Target statistics during E3 2010

Gaming Target staff moral

E3 2010 turned out to be a very different experience. I wasn’t traveling as far, yet I was in charge of a lot more people (four total) and trying to coordinate appointments on-the-fly. Overall, the reporting of me and my staff was a success, with the results turning into a “hits bonanza.” Even if I’m not fully convinced about all of the motion-gaming and 3D graphics that were being pushed at this year’s convention, people were tuning into the site to see what we thought. Look for more coverage over the course of the next couple of days at Gaming Target.

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Reporting on a UFC videogame in Las Vegas, first-person shooter in San Francisco


In between posting my God of War III review and watching episodes of The Pacific on HBO, I got invited to preview a first-person shooter in San Francisco. That’s where Capcom had journalists flying in to check out Lost Planet 2 in nearby San Mateo. Because the one-day event was south of the Bay City, I didn’t get a glimpse of The Golden Gate Bridge, Alcatraz or any of the other iconic landmarks. I was lucky enough to see these famed places once before in a 1996 family vacation and, knowing that this is the unofficial capital of videogames, I’m sure I’ll be back in San Francisco several times this year.

I did get to check out Capcom’s North American headquarters, however, and I met a lot of the people involved with the company along with fellow videogame journalists. We literally broke bread with the staff at a bruschetta-filled dinner, which was a nice change of pace from the cramped office demo rooms, like the one in which I tested out Grand Theft Auto-like MMO APB earlier in the week, or uncoordinated expo halls, like this month’s 3D Gaming Summit. In addition to networking, I got a chance to question Capcom Community Manager Shawn Baxter about the upcoming first-person shooter. The video is embedded after the break.

My most recent trip was to report on UFC Undisputed 2010 in Las Vegas. At the Ultimate Warrior Gym, I got to tangle with my videogame journalist brethren and learn the basic moves of this full-contact sport from some of the stars of MMA. Learning kicks and punches in the cage, a bunch of different, bruise-resulting pins on the mat and punching and blocking maneuverings in the ring was fun and put us in touch with what happenings in the videogame. But the best part had to be the morning workout. Performing an exhausting number of move sets with two dozen videogame journalists, who were either overweight or underweight, was a sight to see and an experience I’ll never forget. Read my UFC Undisputed 2010 vs 2009 comparison here and watch my video interview with THQ’s Director of Production William Schmitt after the break.


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Reporting on two games in LA: Darksiders and God of War III

One of the advantages of moving out to LA is that I can now report from more videogame events events without having to travel far and wide to get there. Case in point, videogame publisher THQ is based in Agoura Hills, CA and invited me to check out the company’s upcoming game Darksiders on December 10. I got a chance to play through much of the game at the Four Seasons hotel and film a video interview with creative director Joe Madureira. You can hear what the well-known comic book writer/artist and game developer had to say in my first-ever on-camera interview below.

Sony also invited me to cover an LA-based launch event, this one to promote the impending release of God of War III for PlayStation 3. This Greek mythology-themed media opportunity featured appropriate lamb appetizers and divine ale, but I was too busy filming another video interview with a game developer to partake. You can watch me question project coordinator William Weissbaum below and read my launch event coverage by clicking here.

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Interviewing the legendary team behind Final Fantasy… through a Japanese translator


I’ve never talked to someone who didn’t understand a word I was saying until today, when I was lucky enough to interview the team behind the upcoming videogame Final Fantasy XIII. At Square Enix’s offices in Los Angeles, I talked to Yoshinori Kitase, who has been with the company since the first Final Fantasy on the original Nintendo, Motomu Toriyama, who has been there since the most memorable Final Fantasy, FFVII, and Yuiji Abe, who is the new battle director.

The best part is that I wasn’t told about the interview opportunity; I went to the offices that day only knowing about the playable demo. When I was offered a chance to talk to the team, I said, “Sure,” thinking it’d be the usual American-based dialogue editor or marketing manager. After playing the game for 20 minutes, then jotting down a few questions in my notebook while waiting in the lobby, I was led into a board room. There, Mr. Kitase, Mr. Toriyama, and Mr. Abe were sitting on one side of the long table. Shocked, I slowly sat down on at the opposite side of the table and clutched my notebook. At the head of the boardroom table was a Japanese translator. She would help conduct the interview.

Talking with someone who doesn’t understand English was a mind-blowing experience. There’s significant lag between between body language and understanding what the other person is saying. I found this most striking when I asked my third question. “One of the PRs said that we were having trouble getting past the Behemoth King during our demo. Do you have a trick to help us get beat the Behemoth King,” I asked in a very funny way. It’s not everyday that a journalist asks these giants of the videogame industry for gameplay tips, so the three people fluent in English in the room laughed… none of the three game developers thought it was funny. I was crushed! About 30 seconds later, all three burst out laughing. I must have had the biggest smile on my face. I felt like the conversation really picked up from that point forward.

When the interview wrapped up, I said thank you and stood up to leave. That’s when battle director Mr. Abe motioned to my pen, the LiveScribe Pulse, and questioned me with the simple phrase “Your pen? Your pen?” I explained that it recorded conversations and allowed me to write down notes with normal ink on specialized micro-dotted paper. Later on, I’d be able to go back and touch my notes and play back what was said at the moment I had initially touched my pen down onto the paper. It’s a journalist’s best friend. The Japanese translator told them what I had said about the pen and all three at the same time expressed amazement with, “Ooooohhh!” I had her translate, “That’s the first time anyone from Japan was impressed with American technology.” Ten seconds later, when the translator finished reciting my joke in Japanese, all three men let out another laugh.

You can read my preview by clicking on Final Fantasy XIII: 7 Reasons to Wait in Line for it Next Month and read the text interview here.

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Interviewing a VP of Netflix and driving through the iconic iron gates of Paramount Pictures


Interviewing Netflix VP of Corporate Communications Steve Swasey, reviewing games like NHL 10 and Wipeout HD and playtesting yet-to-be releases titles for my Just Cause 2 preview and Star Trek D-A-C preview kept me busy.

Reporting on Star Trek D-A-C was especially interesting. First, it involved a trip to the Paramount Pictures. There I was, driving my roadtrip-dirt-covered 1997 Toyota Corolla through the iconic wrought-iron gates of the Paramount lot and visiting the last major film studio to have its headquarters in a Hollywood zip code. Second, I played the game while wearing 3D glasses and experiencing the benefits of the NVIDIA’s 3D Vision Kit.

“All of [the action] appeared as if it were happening two inches off the screen, thus combining two of life’s geekiest things: 3D graphics and Star Trek. Truly a match made in nerd heaven,” I wrote in my article. (more…)

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